I’m using a few Spot lights with a cookie that are pointing to the ground, but regardless of its intensity, the color never really reaches the color that I have chosen, due to the color of the terrain. (For example, the blue Spot lights with a white cookie shows a more greenish color on the darker terrain and nearly a white color on a lighter green terrain).
I’m not sure if lighting is suppose to work this way, or if I can change something so the color of the light / cookie in the light is unaffected by the terrain.
Here’s a bluish-white light illuminating a greenish plane with 0% smoothness.
Also, I’m not aware of a colored cookie. Maybe I’m wrong but the docs say: A cookie is just an ordinary texture but only the alpha/transparency channel is relevant.
So only the alpha channel is used which is only used for transparency.
That’s exactly my issue. I guess I want the terrain to reflect my light at 100% so I get the actual color of the light. (On on a black terrain I get the desired color). Perhaps a shader on the terrain would allow me to have that? I’ll mess around with the alpha channel and see if that changes anything.