Color of Cookie in Light Issue

Hey All!

I’m using a few Spot lights with a cookie that are pointing to the ground, but regardless of its intensity, the color never really reaches the color that I have chosen, due to the color of the terrain. (For example, the blue Spot lights with a white cookie shows a more greenish color on the darker terrain and nearly a white color on a lighter green terrain).

I’m not sure if lighting is suppose to work this way, or if I can change something so the color of the light / cookie in the light is unaffected by the terrain.

If the ground is green, it absorbs all light but green, therefore only reflecting green light
This might be what you are observing.

Here’s a bluish-white light illuminating a greenish plane with 0% smoothness.

Also, I’m not aware of a colored cookie. Maybe I’m wrong but the docs say:
A cookie is just an ordinary texture but only the alpha/transparency channel is relevant.

So only the alpha channel is used which is only used for transparency.

That’s exactly my issue. I guess I want the terrain to reflect my light at 100% so I get the actual color of the light. (On on a black terrain I get the desired color). Perhaps a shader on the terrain would allow me to have that? I’ll mess around with the alpha channel and see if that changes anything.