I’m having a problem where the Editor doesn’t display the color picker correctly in the vfx graph. I’ve been having this problem for some time now, and I can’t color my effect correctly because of this. I’m also using the Universal Render Pipeline with both Shader Graph and VFX Graph installed (and some others).
My symptoms listed below:
- Color gradient box is really small
- Intensity buttons don’t show up
- Labels for intensity buttons are squished together.
Screenshot:
Error Messages in the Console:
Unable to find style 'ColorPickerOriginalColor' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerCurrentColor' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPicker2DThumb' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerHueRing' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerHueRing HDR' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerHueRingThumb' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerSliderBackground' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerBackground' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerExposureSwatch' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unable to find style 'ColorPickerCurrentExposureSwatchBorder' in skin 'GameSkin' mouseUp
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)