Hi,
we're investigating the possibility of using http://colorcode3d.com with unity. I'm in contact with their tech support, but things are over my head so I'm hoping someone can help me with a few points:
The colorcode dll requires that I assign left/right images to specific texture slots. Is this possible from within unity?
Rendering output is to whatever rendering target is active on the current device. Would this be the active rendertexture?
Witepaper with code example of implementation - maybe someone understands this :-)
http://www.colorcode3d.com/Vault/PDF/SDK%20Whitepaper.pdf
Thanks,
Patrik
This question has come up before and I think the consensus is that it's possible you might be able to do it with render to texture with some kind of overlay processing i.e. not possible in free unity.
I'm assuming you mean anaglyph 3D (or similar system), there is another solution which can be done in free unity with just 2 cameras rendering to 2 sides of the screen and then using special lens glasses to combine the 2 pictures, this also means it can be in full colour but it doesn't allow much in the way of viewing angle.
Elements on iPad uses such a technique:
http://boingboing.net/2010/04/03/3d-glasses-for-the-e.html
They sell the glasses for $4.95
Shader program docs:
http://unity3d.com/support/documentation/Components/SL-ShaderPrograms.html
Using plugins (stand alone only):
http://unity3d.com/support/documentation/Manual/Plugins.html
Link to a thread about importing a DLL:
http://forum.unity3d.com/viewtopic.php?p=125698&sid=636b478a59b34f2517629bd50916ee78