I get these weird edge jagged artifacts if I turn on shadows and they seem to have the color of the thing behind it, but if I either set cast shadows or receive shadows to false then they go away. This seems to happen on every model I’ve tried to use (including the built in cube)
Things that fix it include:
- Turn casting shadows to false
- Turn receiving shadows to false
- Turn off anti-aliasing
None of the previous answers to this question seem to apply because there is no transparency and the problem persists if I turn mipmaps off. In fact, the problem still exists even if the model has no texture.
Any help would be great thanks.