Colored Mesh from ARMeshManager

I got the iPad Pro with Lidar sensor for reconstructing a scene. Now I need to access the reconstruction in my Unity Application. Using ARMeshManager I can access meshes of the reconstruction, however, even with colors and texture coords ticked in the MeshManager, all created meshes do not have any color data.

How can I access the color data?

From the documentation:

ARKit does not implement the following features of the ARMeshManager:

  • Density
  • Tangents
  • Texture Coordinates
  • Colors