Hello everyone here.
I am sorry if this thread already was discussed. I have not found any the same.
My general target always had been different from this until now. And now I attempt to build onto iOS.
So I see that strange textures when I baked. How can avoid it?
Even though this post is a few months old nobody has answered so for anyone who is looking for an answer in the futureā¦
What you see here is probably texture compression artifacts.
Solution 1) Try increasing the compression quality of your maps in the image import settings in Unity.
Solution 2) Check your build settings for anything compression related.
Solution 3) Check your scene lighting then play with color space in the project settings.