Hi,
I’m trying to color loops (polygons drawn with GL.QUADS) and it’s only working when the loop has 4 points.
Here’s a screenshot :
When there are 4 points, the loops is fully colored, but when there are more than 4 points, only one part of the loop is colored.
Here’s the function I’ve written :
public void ColorLoop(Loop l){
// Color loop if closed, bool canColor is true and loops is not inversed
if (l.isClosed() && l.canColorLoop && !l.isInverse()){
float nearClip = cam.nearClipPlane + 0.00001f;
Vector2[] points = l.getPoints();
GL.Begin (GL.QUADS);
GL.Color (l.getLoopColor());
for (int i = 0; i < points.Length - 1; i++){
GL.Vertex(cam.ViewportToWorldPoint(new Vector3(points[i].x, points[i].y, nearClip)));
}
GL.End();
}
}
Any idea on how to color all the loop, even when it has more thant 4 points ?
Thanks !