This is beta version of coloring book, you can try it here.
I’ve already collected some opinion on another network, and tried to fix most critical things.
On this moment in technical side, I want to create pages in picture chooser window, add help menu, release it to facebook, and port to moblie platform. On art side we want to add new pictures with cars, animals, dolls, etc…
I’ve started work on it, in august of 2012, and shifted to another project and back several times, but 3 month ago, we decided to polish it and release to social network and to mobile platforms.
here is a git commit history.
While I’ve been working on this project, I created own sprite manager and atlas editor (it available on asset store), and some staf on my git repository.
about 4 month ago, i decided to add undo redo functionality, so i’ve created 10 layers one above another, and before copy new lines to final picture it move from top layer to back, and only then copy to actual picture.
this video shows the same from whole editor window, but with previous old and cumbersome interface.
After that I decided to create zooming, and adjusted separated camera to walk through the picture.
For drawing I implemented custom line renderer which first draw meshes outside the layer, and then take all points interpolate them by Catmul Rom interpolation, and then copy to layer.
For flood filling, I use this algorithm to find a region, and then copy to layer, and then use specific shader which make radial animation.
So, please let me know what I missed something interesting for application of this type (this is my first experience in unity3d),
And if you have any questions i’ll be happy to answer them.
and latest news. Glad to share the source code with community
https://github.com/nicloay/colorus
Good luck! =)