Sorry for pesting your holy forums after such a long time.
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I have an orange cube and a 0.01 smaller white cube in it. With a near camera focus I just see orange. Zooming away “stripes” of white “shine” through the orange cube. What kind of problem is it? Camera, shader, other graphical stuff?
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When I export my project it looks like missing antialiasing in webplayer, don’t look that good than in unity. Any quality settings is raised to high. Why does it look that bad?
Z-fighting between the 2 cubes. The faces are too close together.
But I need that solution if possible. It also shows when I do it with 0.1 or 0.5.
What is it you’re trying to do? As in - what is the final effect you’re looking to achieve?
It’s a safety mechanism. Look here and you will understand. When the game starts, click on “buildmode” in top menue. The orange cells are just activated in buildmode - so I need that sand coloured “covers” in gamemode. It’s to avoid building in different situations. I also need it to grow grass later and more stuff.
When you click on “zoom out” you will see that ugly “shine” effect. Looks like crap… ~laugh~
http://dl.dropbox.com/u/88222575/6th...ield_test.html
Why can’t you just put them on different layers and swap out the layers that the camera renders?
Uh, I just never worked or thought about layers… Ty for the input. I’ll learn how to handle layers.