Colour Swap

What I want to do I’m sure is incredibly simple, but I am very new to Shaders (like… this will be my first attmept) andmy google-fu is not strong enough. Pointing to appropriate docs, tutorals etc would be brilliant (I’m not here to get the script written for me).

What I want is to have a texture with “placeholder” colours, which can get switched out in code based on the requirements at the time. I want to be able to dynamically colour the model using set patterns which will be contained in the texture.

Edit: I really should add some salient facts. I am a cheapskate and currently using Unity 3 Free, which limits options I know. Hopefully not this option.

Kieren

Check out this thread:

http://forum.unity3d.com/threads/11512-Using-a-texture-s-RGB-as-an-Alpha

Thankyou. That does seem to be what I’m looking for. Now to understand it.

Kieren