I’m working on my first Unity project, and am struggling to get to grips with textures/materials.
I essentially have a number of different shapes which I dynamically create. I want them to be textured with 4 different patterns: striped, checked, zigzags or plain, and I require 8 different coloured varieties. Do I need to create 32 textures, or is there a clever way I can just make 4 patterns, and 8 colours, and then combine them?
I am only just working on my first striping pattern, which I created as a small png file with black lines, and transparent gaps. However whenever I try to apply the texture, I just end up with a totally black shape. What am I doing wrong?