Coloured shadows in Beat rendering

Hi, I am trying to create subtle colours in baked shadows in unity using beast. In udk you can set an environment colour which means shadows will pick up this colour. Is there a similar setting in Unity? I guess there must be because Beast was used in Mirrors Edge and that had coloured shadows! Any help/tutorials would be much appreciated!

Thanks, Nick

I never use ambiance, but I imagine that should do it and be taken into account during the baking, if not then simply having the skylight on will lighten the shadows (not an option in the free version). In the free version to get faked global illumination, create a light dome and use point lights with no shadows (shadows bake but aren’t realtime in free) as fake bounces of light.

You can also edit it after baking in Photoshop, color the darker shadows to be brighter looking. You can also change the opacity of the shadows too (not sure how that would work in the free one though).

Thanks but I’m not really concerned about the darkness of shadows as I can lighten them and make them softer already, its more their colour I am concerned with.

And what do you think decreasing the opacity of the shadows, and increasing the ambient would do? waits yup :smile:

You can also use projectors, or a projector like shadow as seen on the wiki (don’t know if it still works in 3.x) that may also have shadow color options. But may not bake.

I’m confused, That just makes the whole scene the ambient colour including the shadows! I am trying to achieve shadows more like in mirrors edge where they take on a specific colour.

Does that make sense?

Do you have Pro version?

If you have Pro then shadows are realistic: if you have a generic blue sky and environment light blue then the shadow will be blue.

You have a sky/environment of a blue-purple-ish hue and have the light to be yellow-ish/orange (you need to balance it).

That way, where there isn’t much direct light, it will get the color from the sky, which will be blue. At the places where there is direct sunlight, the yellow from the sun and blue from the sky will cancel each other out and there will be a more neutral color.

Also, opening the resulting lightmap in photoshop and adjusting the colors is not a bad idea either :slight_smile: