Hi I have gone through the examples for this package
https://docs.unity3d.com/Packages/com.unity.settings-manager@1.0/manual/index.html
It looks like it is a UnityEditor package.
It’s functionally is perfect for my use case, I want to load variables on the game start through a MonoBehavior.
void Start()
{
int value = MySettingsManager.instance.Get<float>("myFloatValue", SettingsScope.Project);
}
but because this package is in the Editor folder I cannot access these during runtime. Is this an intended block?