Combat Extreme - Online Third Person Shooter (Preview)
Updated 11-27-11
We’re now in official beta! Combat-Extreme-Official-Open-Multiplayer-Beta
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Hello everyone! My brother (http://www.devinrolsen.com/) and I have been working on a little something for the past few months and have decided that it’s now worth showing off! We are aware of some visual hiccups as well as some minor bugs, but it shouldn’t be anything to dwell on
Updates (11-22-11)
-Now in Open Beta!
-Finalized other two levels
-Rebuilt character animations
-Added new pistols and sounds to them
-Redone camera
-Built GUI
-Squashed over 70+ known issues / bugs!
Updates (7-17-11)
-Dynamic Spawn Points
-Teams Added
-Added Outdoor environment to Warehouse level
-Redone character animations
-Added Options menu in game (Press “o”)
-Fixed sniper scope
-Grenade cooking
-Tons of minor bug fixes!
Updates (3-21-11)
-Added Insurgent Character.
-Weapon Icons.
-Divided gun tracer from weapon.
-New Crosshair.
-Grenade (Smoke / Frag) With Sounds.
-Fixed Ragdoll and Spawn view Issue.
-Weapon Switch Animations Fixed.
-Barrel Explosion Camera Shake Fixed.
Updates (3-14-11)
-Full screen ability with dynamic sized sniper scope / blood splatters.
-Added Terrain normal maps.
-Added pistol weapons and animations.
-Orientate Player Back Bone towards Cross-hair added.
-More Player animations / aiming forward in all movements.
-Two versions of standing and crouch idles.
-Chat issues fixed.
-Reload sounds added.
-Added new crate and bins.
-Fixed areas players can get stuck.
-Gave character normals / lightmap.
-Infinite Death Loop fixed.
-Weapons clip reload problems fixed.
-Fall off world fixed.
-Player size has been scaled down and compared to most objects in game.
-Bullets now don’t shoot object between player and camera.
-Floating weapons issue fixed.
-awnings cloth shader fixed.
-Jumping animations fixed.
-Divided houses and cut 6mb from build.
-Bullet impact decals.
-Fixed weapons scale.
-Added Battle Cry.
-Added Ambient Smoke.
-Added Bullet Impact smoke.
-No more death blinks when killing someone else.
-Fixed reloading loop issue.
-Scaled up buildings and objects.
-Added Jump + Shoot.
-Added light for muzzle flash.
-Fixed most shooting animation speeds.
-Added surrounding sand hills.
-Fixed Player Sprint and Aiming Issue.
Updates (2-27-11)
-Player Camera Collision
-Jumping + Jump animation syncing
-Player Size. (From 1.4 to 1.3 scale, is now proportionate to doors, barrels, roadblocks etc…)
-Fall off the world. (No more jumping out of map.)
-Infinite Death Loop.
-Aim while sprinting now works, but puts you into a jog rather then sprint.
-Fixed ammo HUD from freaking out.
-Final Pass and QA of all 100 character animations (yet to be implemented, but completed none the less).
-New logo.
Updates (2-26-11)
-Increased Sniper Rifle damage to be more scaled vs the Machine gun.
-Updated Scoreboard, now working for players present from the start of the game.
_____After further testing is seems that the scoreboard stops working with 3+ players connected (Currently being worked on).
-Stopped Heart / Breathing sounds when dead.
-Disabled turn animations while aiming.
-Fixed Crouch Aim Camera.
-Fixed Sprint Animation.
-Fixed Reload + Shooting Bug.
-Increased size of smaller marketstands.
-Small Red Barrels colliders are now correct size.
Updates (2-25-11)
Fixed some seams in the terrain.
Fixed ends of some walls being invisible.
Fixed player ragdolls.
Fixed the visual effect of firing when shooting at the sky.
Fixed barrel explosions.
Fixed scoped camera positions.
Fixed camera orientation problems while scoped.
Added more foliage.
Added a reload button (not just when you run out of ammo).
Other various bug fixes…
Another thing I should mention is that the networking portion of this game IS fully implemented and working. You may connect and frag with up to 12 players (we have not tested past that).
Please note that this is a WIP ~
More to come soon!