When I import my FBX models created by sketchup into unity I end up with tons of meshes. I can usually go into sketchup and explode the models but sometimes this causes errors on import such as there being no model at all within the FBX. It is a peculiar problem but exploding all of my models isn’t ideal any how.
So I have been trying to combine children within my models, the only problem is that it doesn’t seem to combine the children under sub children if that makes since? Either that or it maxes out on how many meshes it can combine.
I have attached some screen shots so you cans ee more of whats going on here because explaining it is just too hard.

