Hi everybody,
since this is my first post in this forum I’d like to introduce myself. I’m coming from a 3D design background with some programming experience in Javascript, PHP, Actionscript and Java. The last couple of month I’m been developing more or less successful 2D Android games with Andengine. Now I’m ready to move to 3D and I’ve been learning this great engine for 2 month now.
Now my first questions in this forum (be gentle ;))
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I’m starting to use lightmaps for my mobile game and it seems that the lightmap size is 1024x1024px by default and could only be reduced by overriding the texture options (e.g. Android). In case the lightmap is only filled with a few lightmaps the image isn’t cropped, but scaled in total. Am I right? Is there a way to change/avoid this?
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The second issue is about having lightmaps in multiple scenes. It seems that beast generates one lightmap per scene. In case the lightmaps aren’t fully filled this would be a massive waste of memory. Is there a way of combining the lightmaps into one altas?
Thanks in advance and best regards,
Matthias