Combine Mesh Utility

Hi,
When I use the combine mesh utility from the Standard Asset Scripts package, it gives me this error during runtime:Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Following this error are a number of related errors, such as Mesh.normals and Mesh.colors being inconsistent with the size of Mesh.vertices.
I’ve applied the script to an empty gameObject on the default layer. This gameObject has two identical children, who have meshFilters and meshRenderers. The materials on the meshRenderers are identical. The mesh on the meshFilters has 20 triangles, and 10 vertices. As you can surmise, two of these does not add up to 65000 vertices.

Could someone give me some insight into why this is happening?

Thank you,
Beck

No one has a solution to this problem?

Using the same models and script can you duplicate this in a new scene?

Thank you for the response.

No, in a new scene it seems to work properly.

I noticed in my main scene that during runtime, all my meshes are turned into “Combined Mesh (root: scene) 2” even when I remove all the CombineChildren components. I’m not sure why this is happening, and perhaps this is the problem? Unfortunately I’m still lost as to where to look next for this problem - I have no inkling into what is causing the meshes to be changed. None of the scriptwork I’ve done in the scene changes meshes in any way.