Hi,
When I use the combine mesh utility from the Standard Asset Scripts package, it gives me this error during runtime:Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Following this error are a number of related errors, such as Mesh.normals and Mesh.colors being inconsistent with the size of Mesh.vertices.
I’ve applied the script to an empty gameObject on the default layer. This gameObject has two identical children, who have meshFilters and meshRenderers. The materials on the meshRenderers are identical. The mesh on the meshFilters has 20 triangles, and 10 vertices. As you can surmise, two of these does not add up to 65000 vertices.
Could someone give me some insight into why this is happening?
Thank you,
Beck