Combine objects to lower draw calls?

I’ve read that you can combine objects that have the same texture to lessen draw calls, is this done through a script or different method?

Well, Unity automatically batches meshes with the same material (not texture, and one material per object) and scale into one drawcall, dynamic objects with unity free, and dynamic and static with unity pro

However if you want to combine yourself, you can have a look at this Unity - Scripting API: Mesh.CombineMeshes or merge/attach objects in a 3D modelling package

Combine meshes is one option, you can try to use TexturePacker.cs when Unity creates attlases textures to optimize performance… just take a look at “TexturePacker.cs” on the forum…