I’d like to have one xcode project that can build for device or simulator. Is this possible? I know that unity can only export one player at a time, but I wonder if there might be a workaround:
In my current setup, I’m not actually using the project file that unity creates. I have my own Xcode project which includes the files that are exported from unity. I’m imagining that it might be possible to build two players to two different directories, one for device and one for simulator. Could my xcode project then reference files from both players, and then conditionally includes different files depending on the target platform?
Thanks!