As far as I can tell, the CombineChildren script combines tris into one mesh, but doesn’t do any sort of vert merging.
Is there some way to merge vertices within a definable proximity to save on scene vert count as well as get rid of unsightly seams at edges that have been combined?
Sure: go through all the vertices and eliminate those which are within the definable proximity compared to each other, and remap the triangle index as necessary. Would be relatively straightforward using a brute force method (comparing every vertex to every other vertex), but I imagine there’s some kind of more efficient way of doing it.
–Eric