I have a set of prefab objects that I create in a scene. Then I perform a set of operations on them and would like to save the result to a new prefab.
I thought that using ExecuteInEditMode() was my solution, and, in fact, it works very well in nearly every respect. The script works as intended in runtime, so I assume the code itself is fine.
However, CombineChildren doesn't appear to do anything in this mode.
The CombineChildren script shows up as attached to the correct parent objects, but the child objects are still all independent and there is no combined mesh as there is if the script is run in game/runtime.
any ideas would be appreciated!