Combined children dissapears on LoadLevel

Hi,

I want a group of objects that are combined not to be destroyed when loading a new level.
So I create an empty GameObject with the objects to combine, and I attach a Combine Children and a “DontDestroyOnLoad (this);” script.
But when the new level loads, something strange happens: the GameObject is not destroyed, wich is correct, but the geometry dissapears from the scene.
Is this a bug or am I doing something wrong? Any ideas?
Thanks in advance,

Any ideas? Someone else has the same problem?
DontDestroyOnLoad doesn’t work with Combine Children. Am I doing something worng?

If no one answers I’ll report it as a bug.

Seems like a bug to me, if you’re certain that you’re calling DontDestroyOnLoad() for the correct object.