Hi,
I want a group of objects that are combined not to be destroyed when loading a new level.
So I create an empty GameObject with the objects to combine, and I attach a Combine Children and a “DontDestroyOnLoad (this);” script.
But when the new level loads, something strange happens: the GameObject is not destroyed, wich is correct, but the geometry dissapears from the scene.
Is this a bug or am I doing something wrong? Any ideas?
Thanks in advance,