Hello! I’m working on an AR-application where you can create 3D-objects by placing multiple 3D-shapes. I combine the meshes of the objects with mesh.CombineMeshes()
. The problem I have is, that the inner faces are not cut out. I found this post about the same problem, but there was no answer yet.
The inner faces are a problem because they cause problems when I try to use
So my question is: Is there a way to cut out the inner faces OR do you know how to edit the custom shader to render my objects correctly?