Combined Meshes Without Submeshes Still Tilling Textures

I’m making script that generates earth terrain and am combining large portions of smaller tiles for performance reason. The meshes combine fine with no submeshes using mesh.Combine(meshes, true), but when applying a texture to a mesh that was created with and merging sub meshes into one the texture applies to the mesh like it has submeshes and will appear to tile the mesh

Adjusting the tiling field on the material below 1 reveals that the texture is being applied to what would be each sub mesh even though there are no sub meshes in the new mesh.

Any idea how to get the texture to apply once to the entirety of the new mesh or why its applying to submeshes that don’t exist?

An example of what i am talking about

Do you apply one texture per mesh before combining them together?
Or do you apply 1 texture after all combines are done to the newly combined single big mesh?

And are the picture with the 5x5 grid of earth 5x5 meshes, combined into 1 big mesh?