CombineInstance does not generate a visible mesh

Ran into an issue where CombineInstance didn’t work for me. The bounds ended up being 0. Found out why, but wanted to post the answer.

The problem was I forgot to set CombineInstance.transform. I assumed it had the default value of Matrix4x4.identity but obviously it’s zeroed out, so had to set it to Matrix4x4.identity (in my case).