You didn’t quite use the correct code tags, but I do appreciate the effort… A+
Check this post: Using code tags properly
Also, it looks like a lighting normal problem. Did you call .RecalculateNormals() on the mesh?
You didn’t quite use the correct code tags, but I do appreciate the effort… A+
Check this post: Using code tags properly
Also, it looks like a lighting normal problem. Did you call .RecalculateNormals() on the mesh?