Hi,
I’m having an issue with CombineMeshes() ignoring vertex colours.
From a selection of vertex coloured objects create a CombineInstance array and pass it to CombineMeshes(). The first item in the array appears to have the colours correctly assigned in the output mesh but the remaining items from the array are all incorrect in the final mesh?
r.sharedMesh = new Mesh();
r.sharedMesh.CombineMeshes(combineInstances.ToArray(), false, false);
Any thoughts on this being a bug, or an issue on my side?
Thanks