Hi,
On 5.1.1p2
I’m trying to run CombineMeshes and preserve the lightmap from the original entity.
Simply have a plane and a cube in the scene, baked light, original looks fine
Objects are static, just using the standard default Shader
Run CombineMesh on the item and always end up with a black or dim shaded mesh but never any light maps.
Tried assigning lightmapIndex,lightmapOffset to the object to no avail
Tried GenerateSecondaryUVSet to no avail.
Anything else i am overlooking?