hey all,
I have a character with wayyy to many meshes for my unity project to run smoothly
I made the character in makehuman and then exported to c4d to model and then export FBX to unity
but now i have: 1 mesh for body, 1 mesh for eyes, 1 mesh for pants, 1 mesh for shirt etc etc etc
now, I tried using meshbaker for merging all meshes together but that just causes the model to get merged but loose all animations that i made in c4d??
hope someone can help