Combining 3d objects to create one object

So basically I have multiple objects(like a tree, background, plants etc.) that I want to combine and save as one asset. I have figured out how to combine all of them, but I would like to be able to name and save that specific combination of objects as one object. Any insight to this would be very helpful and I feel would be common knowledge. I just have not come up with any luck with my unity forum or google searches. Thanks for any help in advance as it is highly appreciated!

I mean the easiest thing as far as just being an object is to parent the parts together. Then you can have them as a thing.

As far as combining them into like a true single item I guess you could just open all of them together in one scene in like blender and save it as a single thing.

I’m not sure though why you want to have such a disparate collection of objects together as one object but if it makes sense for you just using parenting to to make the background the parent of the trees and bushes and such.

@SharpChedda,

It sounds to me like you may want to take advantage of using prefabs.

So you’d parent all your objects to a single, top level gameobject, and then make that top level object your prefab. You can now reuse all of those object over, and just get the prefab and disable it to disable all its children.

GameObject.Find (“prefab_name”).SetActive (true/false); //C# statement