Combining a wiki shader with Standard shader

Hello,

I’d like to add this Silhouette-Outlined_Diffuse effect to my object already using Standard shader.

Is there really no choice but to 1) figure out how to copy the Standard shader for customization, 2) Learn shaders :frowning: and 3) manually figure out what bits of this shader to put into what parts of that shader…:?

Much thanks in advance

You have two choices.
=> Use post process outline. This method do not need insert any shader code into the standard shader.
=> Use object outline as your link introduction. You have to insert your shader code into the standard shader, or copy them for customization.