Hi there, hope your all a fantastic day. I’m not sure where to ask this so i’ve come here as my first port of call. I have a character i have made in blender, lets just say it’s a standard male human. he can run and jump, attack with a weapon etc but all individually, one at a time. I’d like him to be able to do two things at once like cast a spell while running and him do the actions for both. So he can cast while running.
So in my example to cast a spell he may only move his right arm around. For him to run he moves all his limbs and bounces up and down slightly.
What i would like to know is, is there a way to combine (in this example) the spell casting animation and the running animation so that the spell casting animation overrides the movement in the parts of the body (the right arm only) as he runs making him look like he casts the spell as he runs. I would really appreciate it if it was in C# too or just links to websites that would be helpful.
This method of combining animations would be invaluable as this is only one example of where i intent to use this “animation override” process.