Hi All,
I’m new in Unity. For long time I created character for Reallusion iClone. iClone has very good feature – possibility to replace character’s body parts (Upper, Lower etc.).
Currently I’m working at “re-building” some of my iClone content for Unity and wondering – Is it possible to do something like this in Unity?
I examined some content from Store and found out that if character has several cloth set, usually all sets included in the single FBX file and user can exclude unused sets from rendering (“hide” them).
But maybe there is some alternative way?
For example I have nude character model and pants model. I skin both of these models at the same skeleton in the same rig pose, but exported them in separate FBX files and then imported in Unity.
Is it possible to “merge” these 2 files and animate them as single character in Unity without modifying FBX files in the external application? Or maybe there is some Unity plug-in which can do this?
Any information will be very helpful for me.
Chhers,
Vit