Combining High and Low Level of Unity Networking

Is it good to combine the high level of networking in unity for syncing player and objects and doing things like animation, if a player used his gun. and the low level to send and get messages for things like inventory, money system, outside connections for checking things(if the server is active). I will use different port for the low and high system.

I want to use this approach for a game that everyone will start their own server, like minecraft.

Please help.

I’m not following the reasoning behind wanting to use both the HLAPI and the LLAPI. You can register and send custom messages with the HLAPI also. The LLAPI only deals with plain byte arrays and the rest is up to you as the developer.