Hi
The title is a little vague but e is my problem
Its a plant i made in maya, The plant is onemesh and each leaf uses the same material and texture map, if i take a material away from the “Mesh renderer” component, a leaf diapears.
can someone explain what going on and how i can make the plant use material once only, instead of 11 times ?
BTW, does this mean unity is making 11 draw-calls for the plant, instead of 1 (because it makes some noticeable lag when i put lots of the plant in the scene)