Combining materials on a mesh

Hi
The title is a little vague but e is my problem

Its a plant i made in maya, The plant is onemesh and each leaf uses the same material and texture map, if i take a material away from the “Mesh renderer” component, a leaf diapears.
can someone explain what going on and how i can make the plant use material once only, instead of 11 times ?

BTW, does this mean unity is making 11 draw-calls for the plant, instead of 1 (because it makes some noticeable lag when i put lots of the plant in the scene)
:face_with_spiral_eyes:

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You shall use SharedMaterial instead.
I’m sorry I am not good with it, but i know the concept :slight_smile: So I can’t help you more but giving you the name of SharedMaterial :slight_smile:

I think there is also something like this :

Material materialx = materialY, you then copy the X to have the Y instead of having a reference on it.

Good luck.

Maybe someone knows how i can do this outside of unity? - like in maya or something?

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Ultimate Unwrap
can combine the same materials.