Hey! I’m trying to create a automatic level generator, so that you never play the same level twice.
My first thought was to create the 3D scenario in “blocks” that could be combined to form a path. As the game will be “on-rails”, creating a linear path is enough.
Since using multiple materials for a tiled texture effect will make the borders of each “block” strange when combined, can I use the same material for the combined mesh and still retain the tiled effect of the texture?