Hello! I have a character with different parts (torso, head…) which i modelled, unwrapped and texture individually.
Now what i wanna do is combine all the individual textures (+ the UV maps) into one big texture and combine the individual parts of my character, so I end up with 1 model + 1 texture. I’m wanna use one shader/material for the whole character.
Is there an easy way to combine all these parts into one thing?
I use Maya btw. So I guess I have to do the combining thing in Maya?
Thanks for your help!