Combining normal jump with Meccam animations

How do I add a jump to a Meccam animation . I’ve tired two approaches so far

void JumpON(){
if(AnyJump){
	if(!Jumper){	
			Jumper = true ; 
			if(!Tweenin)
			{
		
			transform.localPositionTo(JumpTime,new Vector3(transform.localPosition.x,
			(transform.localPosition.y+
			JumpGain),transform.localPosition.z ),true); 
			}
			else{
			
		//	/*	
	HOTween.To(transform, JumpTime, new TweenParms().Prop("localPosition",
				new Vector3(transform.localPosition.x,
			(transform.localPosition.y+
			JumpGain),transform.localPosition.z )));	
		
		//*/
			}
			
			StartCoroutine(JumpDelay()); 
			
		}
	
	
	}
}

Both cause weirdness to happen . I’m making a platfomer so I need to be able to add a bit to the y of the transform .

Has anyone figured this out , I need a way to add a bit of Y along with the meccam animations