I’m looking for a way to use the Unity Terrain system with ProBuilder. Specifically, I would like to replace a custom polygon face with a terrain plane. I have done my due diligence by reading the documentations for both Unity Terrain and ProBuilder but couldn’t find anything on this topic.
Any tips/advice would be greatly appreciated. Tyvm!
The unity Terrain is Height map based and can not be edited by ProBuilder.
To replace your custome mesh with a unity terrain you would need to generate a height-map representation of your existing mesh and use that inside the terrain.
There are some tools out there that can do this inside / outside of unity some payed and some free (in most cases the free tools might not be up to date or have all the features of the payed tools)
Thanks for replying! However, what I had in mind was removing the top face of a simple, flat polygon shape and replacing that top with a terrain plane. I attached an image to hopefully illustrate what I’m trying to do. Ideally, the terrain plane wouldn’t be square but would take on the shape of the polygon face.