Hi!
Excuse me for wasting your time, but I have another problem. This time I try to combine vertex and surface shader. The vertex shader is the default shader for sprite:
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile DUMMY PIXELSNAP_ON
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
};
fixed4 _Color;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color * _Color;
#ifdef PIXELSNAP_ON
OUT.vertex = UnityPixelSnap (OUT.vertex);
#endif
return OUT;
}
sampler2D _MainTex;
fixed4 frag(v2f IN) : COLOR
{
return tex2D(_MainTex, IN.texcoord) * IN.color;
}
ENDCG
}
}
The surface shader works for quad, it looks like this:
Shader "Custom/FoldInvis" {
Properties {
_MainTex ("Base (RGB) Trans(A)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_a ("a", float) = 100
_b ("b", float) = 100
}
SubShader {
Tags{"Queue"="Transparent"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
float4 _Color;
float _a;
float _b;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 result = tex2D (_MainTex, IN.uv_MainTex);
clip(IN.uv_MainTex.y < _a * IN.uv_MainTex.x + _b ? 1 : -1 );
o.Albedo = result.rgb * _Color.rgb;
o.Alpha = result.a;
}
ENDCG
}
FallBack "Diffuse"
}
Unfortunately, when I try to combine it, it always returns an error. I tried to use this example http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderExamples.html (under Custom data computed per-vertex).
Could you, please, help me a bit? I’m kind of lost again. Thanks for any help.
Excuse my english…
Thanks and have a nice day!