Come on unity :(

Unity you should make a Unity Pro Student addition, like auto desk does as i am young (only 15) there is NO way i can come up with 1,500, and i don’t believe in torrents that are not good, but i feel i shouldn’t be put behind because i am too young to get that much money (don’t say go get a job, cause i live in a SMALL town and i have tired)

Please submit your answer in the Poll above and maybe Unity will do it, as long as you have PROF Your a student

Well there is a “student” version and that’s the free version. I have made basic games and such with the free edition and find nothing wrong. Though $1500 is a little extreme for indie developers (especially students) I believe you can still make pc/mac standalone as well as web player games and try get funding from advertisements or make revenue online and then switch over when you can. (sell 2D,3D models for $$).

Yes but i have been told there is extra Stuff in it, Cant remember what but like i want to make stuff glow and i was looking on unity site and it said only unity pro could do it

Unity free has everything you would need to touch on in a student environment. I can’t see a real reason for a student Pro edition, unless its being given out to specific university’s under contract. If you are serious about learning game development, Unity Free really does contain everything you need. Sure autodesk has 3ds Max free student, but then again, they don’t have a less featured free version of 3ds to begin with. I think things are fine the way they are.

Besides, working under the limitations of free Unity encourages you to think creatively to solve common problems in game design. Many of the things you are required to look at in free (such as looking at draw calls, batching, static vs dynamic lights) should be carried over into the pro realm to help further optimize your game instead of just letting “the engine do it for you”. People are always better at optimizing such complex projects.

From what I understand, Pro-Only features all fall into 3 categories:

  1. Performance-optimizations
  2. Advanced aesthetic (lightmapping, culling, render-to-texture…)
  3. Advanced code-side features (native plugins, script access to asset pipeline…)

None of these are really areas that a student should be focusing on anyway, regardless of discipline. You can (and people have) make absolutely incredible products with Unity free and learn virtually all there is to learn about programming and developing on the Unity platform.

Come up with an awesome concept, start developing a game based around it and if it’s worth pursuing pro to really push the game that extra mile people will be lining up to help you publish it.

Unity Free is an absolutely incredible product; don’t let the few missing features hold you back. There’s literally nothing you in Pro.

I agree that Unity Free is an amazing product which should be more than enough to get a great game up and running - and a great looking game at that.

The additional ‘eye-candy’ and optimizations may look tempting but if you cannot actually make a game those are secondary. Adding some image effects will not make a game… learning to code the game logic etc actually makes the game. When you have something up and running there will be time enough to upgrade to pro.

If your using it as a student your school or college should be purchasing the engine at no cost to you. That’s how it used to work when I was a Student. Admittedly that was about 15 years ago and in the UK. Autodesk didn’t offer a student licence of Max in the UK either.

Exactly, if your dishing out a couple thousand dollars for college itself, then unity pro is well worth it if your happy with it… Besides, I dont think all students would be able to use all the functions in pro thus making it pointless because just because you have the pro version, doesnt mean that your game is going to turn out the best, its how you use the product aswell.

Exactly.

Is there anything in the Pro version that might be beneficial if you’re only making a 2D game using 2D textures on planes and 0% 3D?

No, unless hatching is pro only.

Hatching? You mean the art technique??? A bit confused.

I’m pretty sure he meant “batching”.


oxl

Yes, I meant batching. I think that was my iPods fault.

3ds max does not have a free student version. it cost anywhere from $300-$400 depending on where you buy it.

Edit:
Hmmm, just checked and looks like they now have a three year license that is free, something new.

Either way, half the price of Pro for Student License is no less than a great deal for unity and students, UT can even limit somehow the features of that latter, I think they’re quite good at that.

$750 is a lot of money to spend on software that you cannot use commercially.

You are student remember, Ok let’s say no features cuts, you will be a teacher in your tech college before you harnedd all the unity stuff, it has a reverse exponential learning curve, If we count on learning the solid base I think Unity Free is already sufficient, who said you can’t publish games commercially with Free, You get a unity-powered banner but you can achieve tour purpose in both wisdom and money plus your degree.

You are student remember, Ok let’s say no features cuts, you will be a teacher in your tech college before you harnedd all the unity stuff, it has a reverse exponential learning curve, If we count on learning the solid base I think Unity Free is already sufficient, who said you can’t publish games commercially with Free, You get a unity-powered banner but you can achieve your purpose in both wisdom and money plus your degree.

“who said you can’t publish games commercially with Free”
You said in a post above this that half price for a student version is a good deal.
One of the features of a student version of anything that I have ever heard of is you cannot use it commercially.
We were not talking about the free version in that context.