Hello,
we are currently evaluating Unity as a replacement for our AS3 games and a few questions come up:
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Downloading Code Files: In Unity, on Desktop and Android, can you load code and assets from a server to update the local installation? In AS3 you can remotely load swf files and save them to the current installation folder (this works on all platforms except iOS). This way you can easily write an updater for your game.
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WebGL: Coming from Flash, we are worried that we will hit lots of browser or browser version specific problems when exporting to WebGL. Is this an actual problem or does Unity export to WebGL in a way that we do not have to worry about browser specific bugs?
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Licensing: How many computers can you use with a single license subscription? Can a whole team use one license or do we need one license per developer? If we need one license per developer, is there a tolerance to use Unity both in the office and on the home computer with a single license or does it require 2 licenses?
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Licensing: Is exporting to Steam and WebGL included in the base license or does it require extra licenses, similar to Android and iOS? I could not find an answer to this question
Thank you in advance