[COMING SOON] Jack's Medieval Castle Interior Pack - AAA quality modular Romanesque models

Jack’s Medieval Castle Interior Pack!
https://vimeo.com/161246196

Hey guys,

I’m pleased to announce the first in a series of packs (fingers crossed!) for the Unity Asset Store - Jack’s Medieval Castle Interior Pack. It’s the product of lots of blood, sweat and tears - I hope you all like it!

Features:

  • Over 100 AAA quality models
  • Three distinct theme sets - Castle halls, Catacombs and Throne Room
  • High quality texture maps - 2K - 4K texture size for maximum clarity
  • Metal/Roughness and Specular/Gloss PBR support (where applicable)
  • Heightmaps included (where applicable)
  • Modular design - all walls and interior frames are mathematically equal and modular, allowing full space and size customisation
  • Premade example scenes
  • Modeled after real Romanesque medieval design references

Right now the design is about 66% complete. I’m working on the final theme set, so hopefully it will be done before the end of the month!

Give me your thoughts! Screenshots courtesy of UBER shaders and Scion Post-Processing.





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Looking good,
just in 3rd image the pillar in somehow inside the wall (and then not matching the stones),
and 4th image left side wall tiling looks bit strange… ?

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Gorgeous! Feels very Elder-Scrollsy!

I had the exact same thoughts. I also feel like the dining hall’s floor stones should be larger, but that’s probably just my personal preference.

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Looks really good. I like the PBR textures.

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Looks wonderful! :slight_smile:

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Beautiful work; can’t wait to see the final package. Where’s the antler chandeliers? :wink:

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Thanks for the kind words!

As per the screenshots, the kinks are being worked out. Thanks for pointing them out.

What sort of items would you like to see in a throne room set? (Besides the throne, of course ;)) I’m beginning work on the foundations in the next couple of days. Hopefully the package will be done within two weeks. :sunglasses:

Hah!


The beginnings of the throne room…

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Early visuals:

That’s some high-poly geometry there!

It’s actually not that bad at all - normal calculation makes it look higher, though!

Another WIP - I’ve added some era paintings to the walls and a candelabra. The upper level has been done, along with wood railings. Finally, the throne enclave has been created.

Even more stuff!

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Very nice, when is the release date ?

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Thank you :slight_smile:

Going to submit it to the Asset Store this weekend, so I’m guessing early next week at the latest! I’ll be posting a thread in the Asset Store forum as soon as it’s live.

Here are a couple more beauty shots. I’m quite proud of the throne :sunglasses:


(A few more props added to the scene).

The props are too clean, like they was never used.

Just remember that this is royalty - we currently see medieval objects in their worn state. A king only has the best :wink:

Yeah…we always think of medieval stuff as worn and dirty. However, they were new at one time and if we have a game set in medieval times, why would every building look like it is 400 years old? lol I never did get that.

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Just an update - I have only about 4 models left to complete, so the actual content should be done by tomorrow afternoon. Then I’ll be creating the demo scenes - the pack should be submitted to the Asset Store Monday latest. Expect a release early next week!

EDIT: I’ve just been told that submission times are 2-3 weeks now - so I guess that’s the wait time!

Another update - all the models are packaged. I also added low poly versions of almost ever model that warranted it so you can have LOD performance upgrades OR you can use them on mobile :slight_smile:

Tomorrow I will be building the example scenes and then the submitting will happen… Excited!

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