[Coming Soon] SpectraGI Advanced Real Time Global Illumination For Unity from Livenda

Hello Unity Community!
Greetings from LIVENDA

It is with great pleasure to announce the first details intro video of our
soon to be released Unity Plugin
SPECTRA GI
Advanced AAA Real-Time Global Illumination Irradiance Simulation
Dynamic Path Tracing Plugin for Unity Software
1636584--101178--$SpectraGI_Logo.jpg
OFF-LINE QUALITY GLOBAL ILLUMINATION IN REAL-TIME

https://www.youtube.com/watch?v=5t8NRscsGdk

SpectraGI delivers unprecedented quality with up to 20 indirect light bounces at unrivaled performance levels redefining Real-Time Global Illumination Technology. Proprietary hybrid dynamic Path Tracing is also utilized elevating the final output to new levels of realism only matched by unbiased off-line renderers.

SpectraGI provides the ability to light the entire scene with physically accurate HDR real-time skylights at pixel perfect accuracy with up to 20 bounces. Dynamic Day/Night cycles have never been this easy or looked so good.

SpectraGI package will also include advanced dynamic Shadow casting physically accurate Area Lights in the GI loop together with the ability to use textures for light color luminance plus colored projection. Video demo coming soon, which will show what SpectraGI Area lights can do.

SpectraGI for Unity Pro works in all platforms DX11, DX9, OpenGL in both Deferred and Forward rendering paths.

SpectraGI will be available soon on the Unity Asset Store.

We will update this thread as often as we can with further details, video’s, technical information and release date information, so keep checking regularly.

You can also visit the **Livenda *website for further details, release date announcement or to join our newsletter for the latest progress. You can also follow us via Twitter
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Features are subject to change until final release__

3 Likes

Take my money!!!

This is really astonishing!


:smile:

Awesome trailer!

looking good :slight_smile: now I’m waiting to see it in action :slight_smile:

1 Like

^ Seconded…

…I very much desire to see that pool room transition from Sun up to Sun down into that nighttime, artificial-lighting shot, as in the stills that room was utterly spectacular.

Cheers

-Steven

What does the Off-Line mean?

Seems like a catch… Will this be better than Enlighten?

Off-Line renderers such as Mental Ray or V-Ray used in 3D applications for lighting simulation. Basically means not real time.

Looks promising. At first I was like “Would pay even 1000USD for this!” but then I realised that there were so many projects like this and none of them actually meets my expectations. Nevertheless, I can’t wait to see it in action.

Unity 5 Integrated into Unity 4 :smile:

I just shipped my pants…

Hahaha…loved that commercial

Looks amazing, very much looking forward to it.
Bookmarked!

BTW, what’s with the “Alienware” logo? :smile:

Well… could do with a bit more to go on, and hopefully coming soon doesn’t mean Candela’s version of coming soon, that pool did look very nice though

The only question would be the performance. Would it run smoothly on mobile devices?
Looking forward for more updates! :wink:

Because they are aliens??? seeing from what the selling to us :stuck_out_tongue:
*jk :stuck_out_tongue:

1 Like

cool

Awesome

Looks awesome!

Can’t wait to use this in conjunction with your Reflections.

Will both your products have continued support and work in unity 5?

Cheers

I don’t need to comment on how good this looks, however I would like to point out a few things.

I literally had to pause the video to get an idea of the quality and to my surprise, even though this is labelled as “dynamic”, the scenes looked 100% static (correct me if I’m wrong but I checked multiple times). If you are only to that stage in development that’s fine, but it seems more appropriate to show WIP screenshots rather than a marketing video. The scenes were shown for ~3 seconds in a 79 second video, the first thing that comes to mind is that you are trying to hide something, not saying you are but that is the impression it gives.

Next thing, the FIRST thing that I want to know, and I assume most people also do, is how does this compare to Enlighten in Unity 5? I realise this is hard due to it not being released yet, but surely you have a general idea on a few points of difference?

Anyway, looking forward to footage showing it in realtime.