Coming very soon a proton beam particle effect

I have recently been making a particle group for my game so it looks like the ghostbusters proton guns effect and version 1 is near finished im just doing some final tweeks till its ready and im thinking of selling it to raise some cash for my game id also like some feedback on how to improve it as it is the first prefab i have made with no tutorials

here is an image of it so far:
637629--22794--$proton.jpg

here is the beam i tryed to make it simular to


i will add a short video of it in action on a 3rd person controler and try do a first person controler too

here is a video showing basic 3rd and 1st person views

Your video is set to private, hard for anyone to see whats going on :wink:

yer i just noticed but its changed to unlisted now instead so only direct links work

Interesting, but I believe those kind of effects are normally done with procedural mesh and fancy shaders.

But if it has good performance, go for it!

I honestly do not think it resembles a ghostbuster beam in any shape or form. I also think it would be too heavy on performance. I am not criticising your effort, it is merely observational.

There’s no visual comparison between the two.

Vectrosity honestly is all you’d need + a little randomness.

the main beam is 150 particles and the other winding beam 150 particles and the electricity is line renderers

Yes but it doesn’t look anything like the ghostbuster’s effect at all. 300 particles in the tight space of that beam would also make it fairly unusable due to fill rate, even on desktops.

I think you would be suprised how simple the effects in AAA games actually are. It’s all about keeping the effect as simple as it possibly can be. All you would really need is a single mesh with a few segements. You only then need to jiggle the points along the line. This is best done with skinned mesh renderer, and a gameobject bone for each segment. You then just use random range to jiggle each segment for a lighting like effect.

The texture can be scrolled for a pulse like effect which would look great. Duplicate this skinned mesh a couple of times for blue lightning with a larger random variation. If I get time I’ll post something up like this.

ok thanks for the advice and it was my first attempt at a effect with no tutorials lol

The lightning doesn’t look very good either. But i have to say good effort since this is your first particle system. :smile: