I have recently been making a particle group for my game so it looks like the ghostbusters proton guns effect and version 1 is near finished im just doing some final tweeks till its ready and im thinking of selling it to raise some cash for my game id also like some feedback on how to improve it as it is the first prefab i have made with no tutorials
I honestly do not think it resembles a ghostbuster beam in any shape or form. I also think it would be too heavy on performance. I am not criticising your effort, it is merely observational.
There’s no visual comparison between the two.
Vectrosity honestly is all you’d need + a little randomness.
Yes but it doesn’t look anything like the ghostbuster’s effect at all. 300 particles in the tight space of that beam would also make it fairly unusable due to fill rate, even on desktops.
I think you would be suprised how simple the effects in AAA games actually are. It’s all about keeping the effect as simple as it possibly can be. All you would really need is a single mesh with a few segements. You only then need to jiggle the points along the line. This is best done with skinned mesh renderer, and a gameobject bone for each segment. You then just use random range to jiggle each segment for a lighting like effect.
The texture can be scrolled for a pulse like effect which would look great. Duplicate this skinned mesh a couple of times for blue lightning with a larger random variation. If I get time I’ll post something up like this.