Command Attribute not working

Hey guys, I have the code below(NetworkView ‘server only’ and ‘player authority’ is false):

public class EnvironmentBuildSyst : NetworkBehaviour
{
	private static EnvironmentBuildSyst instance;
	public static EnvironmentBuildSyst Instance
	{
		get
		{
			return instance;
		}
	}

    void Awake()
	{
		instance = this;
	}

    private SpecialTile currentSpecialTile;
	
	public void CallRpcServerInside(bool inside)
	{
		RpcSetServerInside(inside);
    }

	public void CallCmdClientInside(bool inside)
	{
		CmdSetClientInside(inside);
    }

	[ClientRpc]
	void RpcSetServerInside(bool inside)
	{
		currentSpecialTile.playerServerInside = inside;
		Debug.Log("RpcSetServerInside");
	}

	[Command]
	void CmdSetClientInside(bool inside)
	{
		currentSpecialTile.playerClientInside = inside;
		Debug.Log("CmdSetClientInside");
	}
}

And another code that calls the functions above:

public class SpecialTile : NetworkBehaviour {
IEnumerator PlayersDetection()
	{
		if(GameController.IsSinglePlayer)
		{
			while(true)
			{
				if(GameController.myPlayerGO.transform.position.x > playerDetectionTrans.position.x)
				{
					StartCoroutine(closeCoroutine);
				}

				yield return null;
			}
		}
		else
		{
			while(true)
			{
				if(GameController.myPlayerGO != null)
				{
                    if(GameController.isServer)
					{
						if(GameController.myPlayerGO.transform.position.x > playerDetectionTrans.position.x)
						{
							if(playerServerInside != true)
								EnvironmentBuildSyst.Instance.CallRpcServerInside(true);
						}
						else 
						{
							if(playerServerInside != false)
								EnvironmentBuildSyst.Instance.CallRpcServerInside(false);
						}
					}
					else
					{
						if(GameController.myPlayerGO.transform.position.x > playerDetectionTrans.position.x)
						{
							if(playerClientInside != true)
								EnvironmentBuildSyst.Instance.CallCmdClientInside(true);
						}
						else
						{
							if(playerClientInside != false)
								EnvironmentBuildSyst.Instance.CallCmdClientInside(false);
						}		
					}			
                }
				else
				{
					break;
				}

				if(playerServerInside && playerClientInside)
				{
					StartCoroutine("blabla");
					break;
				}

				yield return null;
			}
		}
	}
}

RpcClient works perfectly, all clients recieve data, but the client don’t run the Command on the server and I don’t know why…

Only game objects with Local Player Authority can send Commands to the server. :smiley: