Command Buffer Execution Order

It would be nice if command buffers could be scheduled to execute at a precise index, such as the render queue that is used in shaders. Often I want to render a command buffer right after (or before) a specific material is rendered but this is not possible. Current implementation only has a limited set of choices such a before forward alpha, etc.

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you can achieve something similiarwith the scriptable renderpipeline. As you can specify a renderqueue range to render, you could render all objects beforehand with this renderqueue who would need to be modified by your command buffer.

And afterwards the rest of your objects.