Hello!
While building normally (via File → Build) my application size is 42 MB and is working as intended.
However, whenever I want to create CI process, I have to use BuildPipeline.BuildPlayer, which produces 1MB smaller binary, resulting in not working graphics in target device. (i firstly recalled if it is connected with -nographics flag, but it isn’t.)
As I recall, maybe there are some troubles with settings? However I have only “LZ4HC” checked in Edit Build Options Window in Unity.
Play Settings should be properly “applied” in every method, do I skip them as probable cause.
Kind regards.