After some further testing, I think there is something wrong with the command line export.
In a test scene where we had over 1 mil triangles from imported meshes, we are finding that via the command line its taking tens of minutes to export the scene, whereas doing the same via the UI (even accounting for load time) takes less than a minute.
As I mentioned over on the old forum, changing export options did not gain us any improvements, so we think it may be something on Speedtree’s end.
This is a major blocker for our workflow, so any help would be appreciated.
Hi @Mira-cleGro, I’ve created a test scene with some debug data and a test script that reproduces the issue, is there an email address I can send this to you?