I have a few questions. I am using the Lan Host lobby GUI supplied by unity. I have a simple game which I am trying to set up as a turn based system. I am having some issues and it is hard to ask the right question.
- Is the variable “isLocalPlayer” set to true for the Network Identity who is controlling the player on each instance?
- I am trying to use a manager to control whose turn it is. But when the “non-local player’s” turn comes up, I call the command on a script thats attached to the player prefab. I get the error “Trying to send command from non-local player”. So how do i change who is in control and who is sending the commands?
- Can someone explain local player authority to me? (Yes, I have looked at the docs… it still doesn’t make sense to me…
)

